
Desert Town
Long lanes on the outside, a contested square in the middle, and two spawns that only meet when somebody commits.
38m47mSeven authored zones — from the plaza gate to the mosque court — carry the cover volumes and the ammunition caches, and the bot navigation graph walks 1,082 nodes, so the bots flank through the alley run instead of queueing in the high street.
Ranked boards
A board means a run counts: scores made on this map post to its own leaderboard, never to another map's.
- Team deathmatchPlayable
- Team survivalPlayable
- Bomb, plant and defusePublic test
Named areas
The authored zones, in the order the map file lists them. Cover volumes, spawns and pickups hang off these names.
- Plaza Gate
- Bazaar
- Ruins block
- Alley run
- Cistern square
- Warehouse yard
- Mosque court
Study the other maps
Krung Kao
PlayableAn old city on a river island: the temple, the market, the house rows and the waterfront hold the four banks, and every route between them crosses a bridge onto the chedi island where the canals meet. Eight crossings instead of lanes, wood underfoot, and the river itself as the map edge.
Read the map briefNight Market
Public testThe third arena, open in public test: a night market after closing, neon over wet asphalt, and no sightline in the whole cloth of the city longer than fifteen metres. Fights happen at the range of a doorway.
Read the map briefDesert Town · Original
PlayableThe compact square the project started on — kept in the build as the four-a-side arena and the launch board for Classic.
Read the map brief