
Night Market
A night market after closing time. The fights are close, the light is neon, and no sightline in the whole cloth of the city runs longer than fifteen metres.

Eight named places — the ferris wheel, the shrine, the dock, the kitchens, the neon gate, the sala, the old temple and the depot — fold a full-size 136×72 m footprint into street fights. Twenty-six spawn pads leave room for free-for-all rooms, and the four ammunition caches sit where the crowds would stand.
Ranked boards
A board means a run counts: scores made on this map post to its own leaderboard, never to another map's.
- Team deathmatchPlayable
- Team survivalPlayable
- Classic, round eliminationPublic test
- Bomb, plant and defusePublic test
Named areas
The authored zones, in the order the map file lists them. Cover volumes, spawns and pickups hang off these names.
- The ferris wheel
- The shrine
- The dock
- The kitchens
- Neon gate
- Sala Daeng
- The old temple
- The depot
Study the other maps
Desert Town
PlayableClay walls, a collapsed tower and a square you cannot avoid crossing. Long sightlines on the outside lanes, short brutal corners through the arches.
Read the map briefKrung Kao
PlayableAn old city on a river island: the temple, the market, the house rows and the waterfront hold the four banks, and every route between them crosses a bridge onto the chedi island where the canals meet. Eight crossings instead of lanes, wood underfoot, and the river itself as the map edge.
Read the map briefDesert Town · Original
PlayableThe compact square the project started on — kept in the build as the four-a-side arena and the launch board for Classic.
Read the map brief