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County Stood
An operator on a rooftop at last light, scanning the skyline

Studio

County Stood is an independent project. It is built in the open, one phase at a time, and each phase ends with a build somebody outside the team can play.

How it gets built

Balance lives in data files, not in code, so weapon and bot tuning happens between playtests rather than between releases. Game logic is unit tested above eighty percent coverage. Every phase closes with an unlisted deploy and a real playtest on target hardware.

  • The link is the product

    If it takes longer to start than to lose a round, the feature is wrong.

  • Rules run in one place

    The simulation never touches the renderer, so it can move to a server without a rewrite.

  • Tuning is data

    Weapons, bots and match rules are JSON. Changing them does not require a build.

Fact sheet

TitleCounty Stood
GenreFirst-person shooter
PlatformWeb browser, desktop
PriceFree to play
PlayersSingle player against bots
EngineThree.js · WebGL2
StatusIn development

Press

Screenshots, key art and the fact sheet are available on request. Coverage, interviews and build access all go to the same address.

Email the press desk

press@countystood.com

Contact

Bug reports, playtest feedback and everything else.

Email the team

hello@countystood.com

Desert Town concept art
Survival wave concept art
Warehouse blockout concept art
Operator concept portrait

Key art on this site is concept work and does not depict final in-game visuals.