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County Stood
The full loadout laid out on canvas: rifles, sidearms, a shotgun and grenades

Arsenal

Every number below is read from the same balance file the game loads at boot. The recoil traces are the actual offset lists, plotted shot by shot.

01

Sidearm

Sidearm · Slot 2

Sidearm in-game render
FREEStarting weapon
Damage25
Headshot×4
Rate400 rpm
Magazine12
Reserve48
Reload1.8s
Range60 m
Base spread0.25°
Weight×1.0

Recoil trace

4 shots0.9° peak
02

Rifle

Rifle · Slot 1

Rifle in-game render
$2,700+$60 Ammo
Damage30
Headshot×4
Rate600 rpm
Magazine30
Reserve90
Reload2.4s
Range120 m
Base spread0.15°
Weight×1.2

Recoil trace

30 shots1.2° peak
03

Shotgun

Shotgun · Slot 1

Shotgun in-game render
$1,800+$60 Ammo
Damage9
Headshot×1.5
Rate90 rpm
Magazine8
Reserve32
Pellets8
Reload3.2s
Range35 m
Base spread3.2°
Weight×1.3

Recoil trace

3 shots2.6° peak
04

Marksman Rifle

Marksman · Slot 1

Marksman Rifle in-game render
$4,750+$80 Ammo
Damage110
Headshot×2.5
Rate45 rpm
Magazine5
Reserve20
Reload3.6s
Range200 m
Base spread0.6°
Scope FOV30°
Weight×1.6

Recoil trace

2 shots3.4° peak

Frag grenade

A grenade is a stepped projectile, not a hitscan trace. It bounces, it cooks on a fuse, and it damages whoever is inside the blast radius including you.

Damage105
Price$300
Reserve2
Fuse1.6 s
Blast radius5 m
Falloff0.15
Bounce0.35
Throw force20
0m5m

Blast radius against a 1.8m standing figure

The link is the game

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