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County Stood
A wide view of Desert Town: clay walls, a broken tower and an open square

Maps

A map is not just geometry here. It carries its spawn points, its cover volumes, its ammunition pickups and the navigation graph the bots walk, and all of it is validated on load before a match is allowed to start.

Desert Town concept art: a wide view of the playable space38m47m
ALPHA SPAWN
BRAVO SPAWN
TOWER
SQUARE
ARCHES
Callouts and sightlines are indicative. Concept art, not a screenshot.
Playable

Desert Town

DESERT STREETS · LONG FLANKS

Clay walls, a collapsed tower and a square you cannot avoid crossing. Long sightlines on the outside lanes, short brutal corners through the arches.

Spawn points16
Team capacity8 v 8
Nav nodes1082
Extent128 × 64 m
Ammo caches4
Read the map brief
Krung Kao concept art: a wide view of the playable space37m
ALPHA · TEMPLE
BRAVO · FORT
CHEDI ISLAND
MARKET
WATERFRONT
Callouts and sightlines are indicative. Concept art, not a screenshot.
Playable

Krung Kao

CANALS · CHEDI ISLAND · EIGHT CROSSINGS

An old city on a river island: the temple, the market, the house rows and the waterfront hold the four banks, and every route between them crosses a bridge onto the chedi island where the canals meet. Eight crossings instead of lanes, wood underfoot, and the river itself as the map edge.

Spawn points16
Team capacity8 v 8
Nav nodes4442
Extent136 × 72 m
Ammo caches4
Krung Kao rendered by the shipped game build: canals, wooden bridges and the chedi island
From the live build
Read the map brief
Night Market rendered by the shipped build: neon signage over wet night streets
Rendered by the live build — not concept art.
Public test

Night Market

NIGHT MARKET · CQB · ≤15 M SIGHTLINES

The third arena, open in public test: a night market after closing, neon over wet asphalt, and no sightline in the whole cloth of the city longer than fifteen metres. Fights happen at the range of a doorway.

Spawn points26
Team capacity8 v 8
Nav nodes621
Extent136 × 72 m
Ammo caches4
Read the map brief
The original Desert Town arena rendered by the shipped build
Rendered by the live build — not concept art.
Playable

Desert Town · Original

DESERT STREETS · LONG FLANKS

The compact square the project started on — kept in the build as the four-a-side arena and the launch board for Classic.

Spawn points8
Team capacity4 v 4
Nav nodes92
Extent40 × 40 m
Ammo caches3
Read the map brief

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