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County Stood
A wide view of Desert Town: clay walls, a broken tower and an open square

Maps

A map is not just geometry here. It carries its spawn points, its cover volumes, its ammunition pickups and the navigation graph the bots walk, and all of it is validated on load before a match is allowed to start.

Desert Town concept art: a wide view of the playable space38m47m
ALPHA SPAWN
BRAVO SPAWN
TOWER
SQUARE
ARCHES
Playable

Desert Town

Clay walls, a collapsed tower and a square you cannot avoid crossing. Long sightlines on the outside lanes, short brutal corners through the arches.

Spawn points12
Nav nodes160
Extent96 × 64 m
Ammo caches3

Callouts and sightlines are indicative. Concept art, not a screenshot.

Industrial Warehouse concept art: a wide view of the playable space31m
DOCK
OFFICE
CATWALK
STACKS
In development

Industrial Warehouse

Stacked containers make the lanes, catwalks make the angles above them, and the skylights decide where you are visible. Currently blocked out and not in the playable build.

Spawn points10
Nav nodes92
Extent40 × 40 m
Ammo caches3

Callouts and sightlines are indicative. Concept art, not a screenshot.

The link is the game

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